Tuesday, September 1, 2020

2020

We wrote these rules in 2nd person
to avoid sexist pronouns (1987)

RPGs and Gender Differences 

A friend asked me to comment on a screen cap that’s going around Twitter, so here’s the comment. The screen cap is an insensitive post I made in 2008 about women and roleplaying tropes. It appears side by side with a quote by Gary Gygax in 2002 saying that there’s no sense trying to make a game that “will attract females”. The implication seems to be that I think the same way Gygax did, but in fact his quote serves as a useful counterpoint to my own views. He thought that men and women are naturally different and didn’t want RPGs to change. I think that in order to change RPGs to make them more appealing to women we need to understand both how men and women are the same and how we’re different. RPG designers have made real progress, and happily today’s RPGs are more inviting to women and less male-oriented than they were when I joined the hobby. This social-media incident also serves as an opportunity for me to make a number of related points.

A disturbing feature of controversies like this is that they hurt the very women that the accusers are trying to help. In 2014, Nobel laureate Tim Hunt made a bad joke about women in the lab. He used an ironic voice to let his audience know that he was joking, but his words were written down and shared across the internet without tone of voice. People thought he was serious and spread the quotes to shame him. A friend of mine said that Hunt’s words had a chilling effect on women considering whether to enter STEM. OK, but the only way those words had a chilling effect was by their being spread as misinformation. In 2018, University of Washington computer-science lecturer Stuart Reges suggested a way to get more women into computer science and referenced studies showing that girls tend to do better at verbal skills than math. The opposite is true for boys. A reporter from the Seattle Times garbled this reference and accused Reges of making a false claim: that boys are better at math than girls. The reporter ignored Reges’s proposal to expose more women to computing by making a computing class mandatory, and again women got misinformation about a prominent man in STEM looking down on them. Did the reporter help more women feel good about possible careers computing? No. In the current case with me, someone is implying that I have the same disdainful attitude toward women in gaming as Gary Gygax did. The people spreading the post feel like they’re helping women, but surely it doesn’t help to make the field seem more sexist than it is. Personally, it hurts to have people talking about me, but the real damage is to the many gamers who don’t know my true history and who are tricked into thinking that the lead designer on D&D 3E was a hostile to women in gaming. 

Another disturbing thing about this post is the implication that it’s sexist to take seriously the inborn differences between boys and girls. Common sense tells us that the differences we see result from a combination of inborn differences and social learning, and the science bears this out. In my career, I’ve worked repeatedly to raise the profile of women in characters, art, pronouns, and the workplace. Do I get disqualified from being a feminist because I take seriously the inborn differences between boys and girls? I don’t think so. In fact, it seems to me that we can do a better job of advancing women’s interests if we understand how women and men are different as well as how we’re the same. If you want to hear about inborn differences, listen to parents. And if you disagree with me, does that disagreement mean that we can’t work together to make a better tomorrow? Enough with the left’s circular firing squad already. My focus is on a Blue November, and I hope you’ll join me.

The original post from 2008 was a conversation starter, and it’s being shared as if it were a conclusion. The wording was needlessly provocative, and I’m sorry to everyone I hurt with it. That was the year my wife died, and I wasn’t at my best. The post was provocative, and what it provoked was a bunch of stories from women about how they’d been excluded from roleplaying games by all-boy groups. I learned that my post had been ill-informed. Sometimes I say things that are wrong, and then I get better information that I didn’t even know I needed. It’s all part of the process. 

The other thing I’ve learned since 2008 is that I’m on the autism spectrum. That explains why people sometimes react to what I say in ways that I hadn’t predicted—because they’re neurotypical. Looking back, it was pretty ignorant for me to talk about the gender skew in gaming without referencing autistic traits (“engineer brain”) and their role in games and game styles. Over the decades, roleplaying games have become less “engineer-oriented” and more story oriented, and that’s great. 

For me the big issue is the prevalence of misinformation on social media. I’ve been taken in repeatedly by misinformation myself, I’ve heard misinformation from my friends, and well-meaning people have spread misinformation about me. It’s a mess, and I don’t know what to do about it. 

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13 comments:

  1. So this is the hill you’re willing to die on? Women are just naturally not inclined enough to rpg as men?

    ReplyDelete
  2. Replies
    1. It’s a fucking game, dude. Anyone can enjoy it regardless of their chromosomes

      It’s not an uterus operation

      And I might add that men can have uteruses, because gender is not what you think it is

      Delete
    2. Maybe you're right. I've changed my mind before about gender differences in response to new evidence, and I'll change my mind again if the evidence points that way.

      Delete
    3. I believe that the way D&D (and FRPGs in general) have been commonly promoted has led to more boys playing than girls. I think market data support this claim.

      There's an emphasis on violent confrontation. I don't know how engendering that quality is, but I think that there generally tends to be more male participation in violent activities than women. Maybe that's a sexist view, I don't know.

      I'm just meandering my way through this with an open mind, I hope.


      Delete
    4. Thanks, Peter. All over the world, from culture to culture, boys and men are more interested in and prone to violence than girls and women. In fact, it's also true for chimpanzees and most kinds of mammals, and it seems to be connected to prenatal exposure to testosterone. It's nice to see that our tabletop game field has diversified to be less focused on violence.

      Delete
  3. Why would I say such a ridiculous thing? I think women are great, and I sort of wish men were more like them, especially when it comes to voting. But I feel you. Twenty-five years ago, I thought that boys and girls were born the same, and I would get really angry at people who said otherwise. Really angry. So I don't really hold it against you if you think I'm some kind of monster. I get it. Let's hope that you and I can both be open-minded, and eventually the evidence will help us converge on the truth. Maybe try reading other posts on this blog and see what you think.

    ReplyDelete
  4. I think you are exactly what's wrong with this industry and it's vile that you haven't evolved enough to respect the women who have done all the work to make this hobby and gaming spaces better. This is condescending, pompous, and faux-intellectual. Women had to force our way into gaming spaces because of how insufferable people like you made them, not because we didn't enjoy the game.

    You might think this is an overreaction, but your attitude is pervasive throughout all of our society, not just the gaming sphere, and it isn't based on anything rooted in science - less so the more we learn about gender. I suggest you take a step back and realize that you were wrong then, and are wrong now.

    ReplyDelete
    Replies
    1. Thanks for engaging. I know that men excluding women (or boys excluding girls) have kept lots of women out of gaming. And I know that some people get angry at talk of inborn gender differences. I know I sure used to get angry about that. Despite our differences, I would hope that we can work together to make gaming more inviting to women and to make our society more oriented towards women's concerns. And eventually I hope that the scientific evidence gets clear enough that we can agree about the science, too.

      Delete
    2. Don't give me your condescension, especially because it's copied and pasted nonsense. This is my life and my work you are talking about. YOU are the man who keeps women out of gaming. YOU are the one who is unsafe. Your ideas on gender haven't evolved since 2008, and you are SO arrogant that you believe you can ignore science to keep your exclusionary beliefs to yourself.

      The science is actually already being done and you clearly have no idea what you're speaking on. The damage you've done is already too much.

      Delete
    3. Also how dare you. How dare you say that you hope we can work together to make gaming more inviting to women when women already did that work FOR you. You aren't worth this crown you've given yourself.

      Delete
    4. I would also like to see gaming, particularly FRPGs and board games, be more inclusive. I'm happy to see a board game renaissance and more families playing D&D together.

      Gaming, like anything that brings different people together, will yield lasting benefits for individuals and society.

      Delete

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